Tag Archives: Silverlight 3

Announcing: touch.codeplex.com - Multi-touch for Silverlight 3/4 and WPF 3.5sp1

Marc Schweigert in public sector just announced the availability of touch.codeplex.com , a set of multi-touch behaviors for WPF 3.5sp1, Silverlight 3 and Silverlight 4. Project Overview The APIs in WPF4 plus the Surface Toolkit for Windows Touch make building common touch scenarios easy. However, implementing many of the same touch scenarios using WPF3.5SP1 or Silverlight 3/4 involves writing a fair bit more code. Furthermore, the touch APIs across WPF4, WPF3.5SP1, and Silverlight are different.

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Announcing: touch.codeplex.com - Multi-touch for Silverlight 3/4 and WPF 3.5sp1

Announcing: The WPF Feature Feedback and Voting Site

I like getting WPF feedback from the community. I talk to customers, look at blogs, scan forums, and have standing searches set up on Twitter . The feedback I get is great, but it's not structured or contained in all one location. We’re now in the early planning stages for WPF v.next. Following some of the great work folks like Tim Heuer have done in making the Silverlight planning process more transparent and open since our last WPF release, the WPF product team has created the WPF public feature request and voting site at uservoice .

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Announcing: The WPF Feature Feedback and Voting Site

Getting Started With Silverlight and SharePoint 2010

One of the cool features of SharePoint 2010 (currently in beta) is that you can set it up on a Windows 7 machine. This means that as a SharePoint developer you no longer have to run a Server OS. To get started I downloaded the SharePoint 2010 Foundations beta from here . You will also need Visual Studio 2010 which you can download from here . To setup SharePoint 2010 on Windows 7 you need to follow this guide which explains how to configure the setup process to run on Windows 7 (it is only one change to an xml file). Make sure you install all the prerequisites which I won’t list here (they are listed in the guide). It will still install even if you don’t, but you will get errors when you try to configure SharePoint (voice of experience here)

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Getting Started With Silverlight and SharePoint 2010

Silverlight Resources Directory

Having develop Silverlight more than a year, I find that I am lacking of a good management tools to organize all of my Silverlight Resources.

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Silverlight Resources Directory

Silverlight Tour Vancouver next week!

2 days left to register for the Silverlight Tour Training in Vancouver!!! When: July 27-29 Where: Vancouver, Canada Registration: https://agilitrain.com/Workshop/Outline/Silverlight_Tour_Workshop The Silverlight Tour is a three-day, soup-to-nuts breakdown of Silverlight. This includes learning the ins and outs of XAML, hosting in the browser, the tools and using Silverlight with the server. The class utilizes Silverlight 3 as well as the latest toolset from Microsoft (includ

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Silverlight Tour Vancouver next week!

11 Storyboard Animation Easing Demonstration

In Silverlight 3, there are a lot of fantastic new features. One of it is the use of Easing Function in your Storyboard Animations.

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11 Storyboard Animation Easing Demonstration

Silverlight Synthesizer Source Code – MediaStreamSource Raw Sound

A while back, I wrote about the sound test project I created in Silverlight that quickly turned into an experimentation on audio synthesis. I plan to set up a codeplex site for this once I get back from vacation. However, since I’ve had a few requests for the source, I thought I’d quickly post it here. Issues My mixing algorithm is bad. If anyone knows the right algorithm for mixing multiple channels of sound, while keeping the same end volume regardless of how many channels are mixed (including times when some of the channels are silent) I’d love to know it. Please share! Related to above, you can get distortion pretty quickly when you press more than a few notes Fair bit of dead code – this is a test project :) None of those are Silverlight issues – they’re issues with my code.

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Silverlight Synthesizer Source Code – MediaStreamSource Raw Sound

Creating a Silverlight WCF Binary Encoding Client in Code

In Silverlight , it can sometimes bet better to skip using the ServiceReferences.ClientConfig file and instead create your WCF clients from code, specifying the endpoint address. This was pretty simple in Silverlight 2 where all we had was basicHttpBinding. Silverlight 3, however, adds in the ability to use binary message encoding via the binaryMessageEncoding element in the server-side WCF config file – something that is on by default in the Silverlight Enabled WCF Service template. Assuming you have a generated client (from a service reference) named “ExampleServiceClient”, here’s what the code looks like. The key entry is the BinaryMessageEncodingBindingElement. This may be obvious to folks who do tons of custom WCF work :) private ExampleServiceClient BuildExampleServiceClient() { BindingElementCollection elements = new BindingElementCollection(); // order of entries in collection is significant: dumb.

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Creating a Silverlight WCF Binary Encoding Client in Code

Silverlight 3 Released!

Today, the FINAL RTW version of Silverlight 3 was released! You can get everything you need to get started with Silverlight 3 at silverlight.net/GetStarted , and the launch site is now live at www.seethelight.com (which features a rather amusing Infomercial). And as always, ScottGu is quick to the draw with his announcement post . I have added some new posts on Silverlight 3: Printing in Silverlight 3 with WriteableBitmap – Shows how to use the new WriteableBitmap class to “print” the Silverlight UI or take a screenshot. Silverlight 3: HitTest with WriteableBitmap - Shows how to do pixel-perfect collision detection between Raster (Image) and Vector (XAML) elements in Silverlight.

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Silverlight 3 Released!

Physics Helper 3: Coming Soon!

Silverlight 3 and Blend 3 introduce the concept of Behaviors , which make it easy to add common functionality using drag/drop inside Blend. I’ve been working on creating a set of Behaviors for the Physics Helper Library , and have made good progress. Using these behaviors, you can very quickly put together physics-based games and simulations with little or no code. (Ok, I don’t really believe in the no-code scenario … but you can do some pretty neat stuff without code). Another new feature in the library is the ability to automatically determine the outline (collision boundary) of raster images (such as a PNG). I’ll be releasing this updated library soon on Codeplex, but here is a screencast I put together to show the Behaviors in action: [ DOWNLOAD THE VIDEO ] Or click below to view it:

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Physics Helper 3: Coming Soon!